Baby Steps Features Among the Most Impactful Decisions I Have Ever Faced in a Game

I've faced some challenging choices in video games. Several of my selections in Life is Strange remain on my mind. Ghost of Tsushima concluding moments led me to put my controller down for several minutes while I thought through my alternatives. I am responsible for so many Krogan fatalities in the Mass Effect series that I wish I could undo. Not one of those instances measure up to what possibly is the most difficult decision I've faced in a video game — and it has to do with a enormous set of steps.

Baby Steps, the latest game from the developers of Ape Out game, is hardly a decision-focused experience. Definitely not in any traditional sense. You must walk around a sprawling open world as the main character Nate, a onesie-wearing manchild who can hardly stay upright on his wobbly legs. It appears to be a setup for annoyance, but Baby Steps’s power lies in its unexpectedly meaningful plot that will catch you off guard when you least anticipate it. There’s no moment that showcases that quality like a pivotal decision that remains on my mind.

Spoiler Warning

A bit of context is necessary here. Baby Steps starts when the protagonist is suddenly taken from his parents’ basement and into a magical realm. He quickly discovers that moving around in it is a struggle, as a long time spent as a inactive individual have weakened his muscles. The slapstick elements of it all arises from users guiding Nate gradually, trying to prevent him from falling over.

Nate needs help, but he has problems articulating that to other characters. During his adventure, he encounters a group of unusual individuals in the world who all offer to help him out. A composed outdoorsman tries to give Nate a map, but he uncomfortably rejects in the game’s most hilarious scene. When he falls into an inescapable pit and is given a way out, he strives to appear nonchalant like he can manage alone and truly prefers to be trapped in the pit. As the plot unfolds, you experience no shortage of irritating episodes where Nate makes life harder for himself because he’s not confident enough to receive help.

The Defining Decision

This culminates in Baby Steps’s single genuine instance of selection. As Nate approaches the conclusion his quest, he discovers that he must climb to the top of a frosty elevation. The default guardian of the world (who Nate has consistently evaded up to this point) comes to let him know that there are two ways up. If he’s prepared for difficulty, he can opt for a particularly extended and dangerous hiking trail named The Challenge. It is the most intimidating challenge Baby Steps has to offer; attempting it appears unwise to anyone.

But there’s a other possibility: He can simply ascend a gigantic spiral staircase instead and get to the top in a short time. The single stipulation? He’ll have to call the groundskeeper “Sir” from now on if he opts for the effortless way.

An Agonizing Decision

I am very serious when I say that this is an agonizing choice in context. It’s the totality of Nate's self-consciousness about himself reaching a climax in a particularly bizarre situation. A portion of Nate's adventure is revolves around the fact that he’s unconfident of his body and his masculinity. Each instance he sees that dashing hiker, it’s a painful recollection of what he fails to be. Undertaking The Obstacle could be a instance where he can show that he’s as competent as his one-sided rival, but that route is sure to be laden with more embarrassing pratfalls. Is it worth striving just to make a statement?

The stairs, on the flip side, offer Nate an additional crucial instance to choose whether to take assistance or not. The user doesn't get to decide in if they turn away a map, but they can choose to give Nate a break and take the stairs. It ought to be an easy choice, but Baby Steps is devilishly clever about creating doubt each time you find a gift horse. The game world contains planned obstacles that change a secure way into a difficulty instantly. Are the stairs one more trick? Might Nate arrive to the very summit just to be let down by an ending prank? And more troubling, is he willing to be emasculated yet again by being compelled to refer to an odd character as Lord?

No Perfect Choice

The excellence of that situation is that there’s no right or wrong answer. Both options results in a authentic instance of character development and emotional release for Nate. If you choose to tackle The Manbreaker, it’s an philosophical victory. Nate at last receives a chance to prove that he’s as capable as everyone else, willingly taking on a tough path rather than suffering through one that he has no option except to pursue. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he needs.

But there’s no disgrace in the stairs too. To select that route is to at last permit Nate to accept help. And when he does so, he finds that there’s no hidden trick waiting for him. The staircase is not a trick. They go on for a long time, but they’re simple to climb and he does not fall all the way down if he trips. It’s a simple climb after extended challenges. Midway through, he even has a chat with the hiker who has, unsurprisingly, chosen to take The Manbreaker. He strives to appear composed, but you can discern that he’s exhausted, subtly ruing the unnecessary challenge. By the time Nate gets to the top and has to meet his agreement, calling the character Lord, the deal hardly seems so bad. Who has time to be embarrassed by this strange individual?

My Experience

In my playthrough, I chose the staircase. Some part of my reasoning just {wanted to call

Ashley Shields
Ashley Shields

A semiconductor engineer with over a decade of experience in solid state device research and industry analysis.